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Cream of the Crop 21
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Cream of the Crop 21 (Terry Blount) (October 1996).iso
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ADDICTIV.TXT
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1996-07-23
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166 lines
===========================================================================
Title : ADDICTIV.WAD
Addictive Deathmatch Series for Doom ][, parts 1-6
(Doom ][ v1.9 recommended for demos)
Date Finished : July 23th, 1996
Author : Iikka "Fingers" Keränen
Email Address : niilo.keranen@pp.inet.fi
Smail Address : Iikka Keränen
Kiiskitie 4
FIN-93400 Taivalkoski
Finland
Other Files By Author : MINES.WAD
DYSTIK.WAD (v1.2 = DYSTIK12.ZIP)
DMATCHES.WAD (v2.3 = DMATZS23.ZIP)
CASTLE3.WAD
SFALLS.WAD
LASMA.WAD
ADDICT1 - ADDICT4.WAD (4 first levels in this wad)
I'm also a co-author of the stunning 11-level episode DYSTOPIA3 (DYST3.ZIP)
and the massive 32-level REQUIEM that hasn't been released yet.
Misc. Author Info : Who did say I'm miscellaneous, anyway?
Description : Kill your friends, laughing sadistically on their
hopeless efforts when they try to escape you. Oh,
almost forgot: This place looks good, too!
After the last release I have recorded three new,
3-minute long demos of 4-player total fragfest!
Um, well... It was abt. 4 am when they were made.
Especially the end of the 2nd demo even looks like
it. :)
All you guys who read this online in the net:
this is the best looking deathmatch wad you'll ever
find there. I used plenty of cool 3-d effects which
make these levels look more like Quake than ordinary
Doom2 levels...
Yes, I HAVE Quake.
Map information:
Map01: The Great Hall
This is rather small shotguns-only level, mainly for 2-player game... But if
you need truly non-stop action, try with 4 players. But that really needs IPX
network, 4-player game with 14400 modems is SLOW! (So all you BBS players,
the later maps are for you... the large size helps the slowness)
Map02: Red Cross ?
This is a bit larger, more outdoor style level; ROCKS in 4-player game if you
have faster network than slow modems... Then a little hint: The red cross can
give you a super shotgun... (or chaingun or berserk, depends on diff.level)
Map03: Killer's Instict
This is the most "quakish" level of the series... Mainly indoors, and cool
architecture. In 4-player game you'll get great mass-meetings at the place
where's chainguns... One starting place contains a secret, you can find the
berserk and an extra armor.
Map04: The Tower
This one I made because the others are not always big enough for 4 players,
I mean good players... So this is bigger, containing more weapons and stuff.
The main tower is the only way to get the megasphere and plasma gun... But
these two can be "blocked" :)
Map05: X Rivers
I hadn't used the real-3d bridge effects in a deathmatch wad before, so I did
this. The map is large enough for 4 players, but it doesn't have the plasma
gun. There's a supercharge in the middle, and it'll surely lure many players
to their deaths... Also, it's often useful to collect the chainsaw before
going for the rocket launcher (you'll see why ;)
Map06: Deadly Architecture
This level has five different buildings... The one in the middle has dozens of
windows, so it looks like a sniper's paradise. From the two "towers" you can
see and shoot everything... But after all, it's very likely that somebody
finds his way to behind you - with a rocket launcher!
Weapon information:
(1=berserk, 1+1=berserk+chainsaw; 3=single shotgun, 3+3=super shotgun etc)
Level Weapons on diff.levels (1-2 / 3 / 4-5)
01 1+1 / 3 / 3+3
02 1+1 / 3+4 / 3+3+4
03 1+1 / 1+3+4 / 1+3+3+4
04 1+1+3 / 1+1+3+3+4 / 1+1+3+3+4+5+6
05 1+1 / 1+1+3+3+4 / +1+3+3+4+5 (No berserk)
06 1+1 / 1+1+3+3+4 / 1+1+3+3+4+5+6
Additional Credits to : ID (Doom2)
Matthew Ayres (Waded)
Colin Reed (BSP)
TiC (What "why"? A reason is OPTIONAL)
Thomas Giboney (For making me better known in net)
Chris Thornton (Requiem! Requiem!)
Adelusion (the other author of Dystopia 3)
Demo Opponents, playtesting: Marko "Lazy" Naumanen (Indigo)
Eino Liimatta (Brown)
Jarkko Vääräniemi (Red)
===========================================================================
* Type of DOOM or DOOM II file*
New level WAD (+graphics, +demos)
* Play Information *
Map # : Map 01 - Map 06
Single Player : Yes, but WHY? No reason for it!
Cooperative 2-4 Player : Yes, look above... But I have NOT tested it. So I
may have forgot to add Co-op starts in a level or
two, as they're practically useless.
Deathmatch 2-4 Player : Yes, this is the real thing!
Difficulty Settings : For variance in weapons... see weapon info.
New Sounds : No
New Music : No
New Graphics : Status bar, Title pic etc. and a few textures.
Demos Replaced : All three... 3 first levels, that is.
* Construction *
Base : New levels from scratch
Build Time : 2-6 hours per level.
Editor(s) used : Waded 1.83beta
BSP1.5x
Known Bugs : Nope. Or.. well, you can see the sky flickering in
one place in the 4th level... you'll hardly ever go
there, though. I couldn't fix this without reducing
details which make the level so good...
May Not Run With... : Duke Nukem 3d
(Knowing what age most dukers are, this must be said)
[Nope, I don't like Duke]
In other Doom ][ versions than 1.9 you can't see the
demos... So when you start this in single-game for
looking around, press enter IMMEDIATELY at the title
screen.
* Copyright / Permissions *
Authors may NOT use this wad as a base to build additional
levels. But its ideas are PD. If you want to use my levels in
a DM-level collection cd-rom or something similar, or want to
use my status bar in your wad, PLEASE contact me first! If you
do anything to my wads without my permission, YOU WILL BE
TERMINATED VIOLENTLY!
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. But add the new ftp sites when distributing...
* Where to get this WAD *
FTP : ftp.cdrom.com
BBS : Gamenet BBS (Finland)
Kimble BBS (also)
MBnet (this, too..)